Automatic Mar-6

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Automatic Mar-6

Postby clyzm » Sat Dec 25, 04 7:25 pm

I just started Milkshape 3D and I'm sorta making this new age of the weapons series: the MAR series. And no, It does not stand for Mustang Automatic Rifle, it stands for Materialized Automatic Rifles. Here is the Mar-6, resembled that of an Mp5-A5.

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I just started MS3D, so this isn't my best work :D
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Postby Bobo. » Sat Dec 25, 04 8:37 pm

Nice i think? sorry mate i have no knowledge of modding or milkshape at all.
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Postby clyzm » Sat Dec 25, 04 8:38 pm

LMAO

Maybe kBo will judge it better lmao...
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Postby Dae » Sat Dec 25, 04 9:27 pm

You will find this work a bit hard ;)
Better learn how to make animations, thats more important. There are billions of free to download models on the web of all the real and unreal weapons, with textures - so dont waste your time on making something yours now, anyway, you'll do it worse than a professionals who made most of these weapons on the web.
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Postby clyzm » Sat Dec 25, 04 10:25 pm

I'm learning animations, I just started Milkshape so I don't know a lot about it either than make a model ... I will go into animations

This is just my first of many models, so yea it does suck. Pretty much. But it was, like, a 10-minute job so don't expect me to make TNAG-age weapons or TCP-like weapons.

And I prefer to make my own weapons rather then be lazy and download them.

Texturing will be hard, but why would I download a textured model? I rather go work on the textures myself.

Sure you can call it worse than professionals, but it wasn't for the expectations of a professional Milkshape Modeler.

In conlusion I would provide you with better models, but for now that is what I got. C'mon, gimme some credit, I didn't even read any tutorials or anything. I learned it by simple "click-and-experience", so to speak.
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Postby AlexDenton » Sun Dec 26, 04 12:03 am

i know kBo is a good moddler and is on these forums

but there is a guy called Moo, on the DCSB forums, who simply owns at 3D modelling

call on him for any advice
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Postby kBo » Sun Dec 26, 04 1:22 am

OK look. Anyone can be a top-notch modeler if they want. Modeling isn't the quality of the work per se, it's the attention to detail and speed.
"Phreaking doesn't exist. It's an abstract concept that is blindly supported by the collective consciousness of a flakey subculture. You saw nothing."
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Postby clyzm » Sun Dec 26, 04 3:47 am

I see ... explain.
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Postby kBo » Sun Dec 26, 04 5:13 am

OK look. That MP5 has been in progress since... Mid-October. I'm still not done with it. It's a nice model, sure, but nobody except some of my best friends (Bob, Marco, and Flibbie) want to work with me, because I work slow and I'm lazy. Hell, it's almost done and I can't finish it. Does that help?
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mp5.png
MP5-SD3
mp5.png (80.7 KiB) Viewed 7087 times
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Postby clyzm » Sun Dec 26, 04 7:12 am

So in other words, you have come up with a problem : you cannot work on your Mp5 model because you are lazy, and nobody wants to work on it with you. Whereas you should've paid more attention to the detail, hence, the feel of the model. Meaning you should make it more detailed so you can work on it more by the simple desire of getting it done so it looks attractive, and other people will find it attractive, once it doesn't lack detail, hence, they would want to work with you.

Is that it?
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Postby Bob » Sun Dec 26, 04 4:21 pm

Hell Kenny, you work 20x faster than me

:lol:
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Postby AlexDenton » Sun Dec 26, 04 6:08 pm

~[A]Bob~ wrote:Hell Kenny, you work 20x faster than me

:lol:


that is true, yes
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Postby kBo » Sun Dec 26, 04 6:43 pm

Well I like independent modeling (that is to say, with no mod team or poly restrictions) because you can do whatever you want. Now I have to watch my polys, which is a pain in the ass.
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