(i sound like an advertisement)
Btw GITS: SAC = Ghost in the Shell: Stand Alone Complex
This game owns all

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Cast your vote.
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Ghost Guest wrote:I think its only out for PS2 and Xbox, but I doubt it.
And I think it owns HL2. People may think otherwise.
Ghost Guest wrote:Like it? Don't Like It? Never Played it? Use the new voting options, its just a click away from your opinion to the public!
(i sound like an advertisement)
Btw GITS: SAC = Ghost in the Shell: Stand Alone Complex
This game owns alleven HL2 BOW DOWN BEFORE TEH GITS: SAC lol
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Cast your vote.
Ghost Guest wrote:I just got it yesterday, I keep playing it
I beat the game under easy and normal. Aiming for hard.
Btw for the people who didn't play it, you can hack enemies and become them, but only for a limited time. You get to play as either Major Motoko or Batou, or the mini-tank Tachikoma.
In the MP, you get to become Major, Batou, all the soldiers, a thinktank, and some more that I didn't unlock yet.
Here are all the weapons:
Light Weapons
Seburo Assault Rifle
The basic gun in Story mode. Batou and the Major begin levels with this gun. Very effective against bots and soldiers.
Assault Gun
A very fast-rate firing assault gun. Holds 60 bullets (i think) and in most cases, comes with limited ammo. Ammo is scarce, and most balanced assault guards carry this weapon.
Submachine Gun
A gun resembling the Seburo assault rifle. It has the same fire rate, the same damage, even the same fire sound. The only difference? Theres more ammo than any gun for this. Whys that? Almost *every* guard carries it. A good tactical weapon, a little weak at some point.
Shotgun
A shotgun favored by balanced guards. It packs quite a punch and ammo is scarce. You can refer this gun to the sniper because at close range, if aimed properly, it can take out a robot/soldier very quick. Great use of the spread fire feature.
Seburo Sniper Rifle
A one-shot sniper rifle favored by guards that are very high on towers. You can take down a soldier a mile away, if aimed correctly. This gun is my favorite, however, in the hands of a guard your best method is to avoid him, because the guard can shoot like a master marksman, and its only one-shot, so you would be better off avoiding and maybe even hacking.
Heavy Weapons
Rocket Launcher
A standard AT weapon. This weapon is very rare to find, so it would be in the hands of a heavy armored guard. Excellent choice if you are in combat with a think-tank.
Grenade Launcher
You would see armored guards carrying this gun. It has very good fire-rate, not to mention the great impact damage it inflicts. However, I prefer not to use this in confined spaces, such as a narrow corridor.
Missile Launcher
An Anti Aircraft missile launcher. It can take down any armor-plated tanks or aircrafts, and is very powerful. This gun boasts the ability to lock on to targets, but it is not very hard to avoid the incoming rocket. Very dangerous upon close range.
Missile Pod
Me second favorite weapon. This weapon locks on, and carries about 10 rockets(i think?). Anyways, it is similar to the missile launcher, and very useful on oversized weaponry and armory.
That should be about it. If not, then who cares? Lol