Moderator: Forum Guards
~[A]Bob~ wrote:Ok, It's official. We have to make this mod!
Apply here
Tell us your:
Name
Dx Name
What you can do to help the mod
Age
Ghost Guest wrote:If you want, when you capture the base, you can make it so that the base / thingy changes colors to the side of your team, my opinion, NSF = RED, UNATCO = BLUE. I can make the textures necessary ;D
[A]~Jaysus~ wrote:Or we modify the zone item summoner that Nobody has, I'm sure you can modify a little about the zone by editing that.
~[A]Daedalus~ wrote:Better make a big map with the base like comm (but more interesting and with holes for shooting) in the center of it. Of course, with that base you can protect yourself with moving walls, and of course you get some more weapon/ammo/bio/med support than outside and you get advantages in shooting enemies.
But everything should be fair. Yes, enemies will have to defend themselves - it will be a bit harder, and they will have to try to kill you in a base. They will have to make a strategies and operate together to take over the base.
Such map will automatically invent teamplay. Teammates in base (which should have 2-3 entrances, so 3 walls, turrets and etc) should teamplay together by deviding by jobs (some people will defend base by shooting, some by moving walls/defending turrets and etc). Teammates outside base will have to think together how to take over the base. Some guys will have to, for example, "divert" enemies from point where others are trying to storm the base.
Everything is so simple? Let's add something new. For example, in that base, people could have a respawning TNT crate in it that cannot be shot by enemy if enemy is outside and didnt enter the base. When enemy stormed the base, he/she shoots the TNT and it kills everyone in building that means that he/she and his/her team took over the base. So, people inside base will have to care about entrances a lot (which should be hard, even with turrets and moving walls).
Also. You know there is a built-in system of spawning? You spawn only where your teammates are, or simply, there is no enemy near (sometimes system makes faults, but this is rare on big maps like Silo, Bunker and etc). So, if you're in the base and your team owns it, and you were shot, you spawn in the base again and you're safe. Or another situation, if you took over the base recently and you shot TNT (and died too, of course) you spawn in the base again - because you killed all enemies.
Of course, the map should be played with lams on 0aug without 20mm. Spawnpoints will be nicely protected. If you accept this and you will play it, i can support the project. I'm working on City, but i can quickly do this map - its fun isnt it? If i do it, don't expect high detail (takes time) = but an add - this means less size of a file, this means less lags and more people playing on the server. I can make such map in Nochance's style but accurate and with minimum detailisation within few hoursTNT mod that makes TNT crates respawn is already made by DTR and i already tested it. Btw he allowed me in e-mail to use it in mods i work on
~[A]Daedalus~ wrote:Better make a big map with the base like comm (but more interesting and with holes for shooting) in the center of it. Of course, with that base you can protect yourself with moving walls, and of course you get some more weapon/ammo/bio/med support than outside and you get advantages in shooting enemies.
But everything should be fair. Yes, enemies will have to defend themselves - it will be a bit harder, and they will have to try to kill you in a base. They will have to make a strategies and operate together to take over the base.
Such map will automatically invent teamplay. Teammates in base (which should have 2-3 entrances, so 3 walls, turrets and etc) should teamplay together by deviding by jobs (some people will defend base by shooting, some by moving walls/defending turrets and etc). Teammates outside base will have to think together how to take over the base. Some guys will have to, for example, "divert" enemies from point where others are trying to storm the base.
Everything is so simple? Let's add something new. For example, in that base, people could have a respawning TNT crate in it that cannot be shot by enemy if enemy is outside and didnt enter the base. When enemy stormed the base, he/she shoots the TNT and it kills everyone in building that means that he/she and his/her team took over the base. So, people inside base will have to care about entrances a lot (which should be hard, even with turrets and moving walls).
Also. You know there is a built-in system of spawning? You spawn only where your teammates are, or simply, there is no enemy near (sometimes system makes faults, but this is rare on big maps like Silo, Bunker and etc). So, if you're in the base and your team owns it, and you were shot, you spawn in the base again and you're safe. Or another situation, if you took over the base recently and you shot TNT (and died too, of course) you spawn in the base again - because you killed all enemies.
Of course, the map should be played with lams on 0aug without 20mm. Spawnpoints will be nicely protected. If you accept this and you will play it, i can support the project. I'm working on City, but i can quickly do this map - its fun isnt it? If i do it, don't expect high detail (takes time) = but an add - this means less size of a file, this means less lags and more people playing on the server. I can make such map in Nochance's style but accurate and with minimum detailisation within few hoursTNT mod that makes TNT crates respawn is already made by DTR and i already tested it. Btw he allowed me in e-mail to use it in mods i work on
~[A]Daedalus~ wrote:There are only 4 good coders in the community. 2 of them can do a positioning system well, but im not sure they're really wanting to help you. The adv of my project is that its very simple and fun, no old boring maps, and its easy to do and doesnt require coding
~[A]Daedalus~ wrote:There are only 4 good coders in the community. 2 of them can do a positioning system well, but im not sure they're really wanting to help you. The adv of my project is that its very simple and fun, no old boring maps, and its easy to do and doesnt require coding