Unreal Editor Error

Technical issues discussion about your computer and Deus Ex games.

Moderator: Forum Guards

Unreal Editor Error

Postby AlexDenton » Mon Aug 15, 05 9:44 pm

Log: Log file open, 08/15/05 21:38:57
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:DeusExSystem
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: CARRERA2
Init: User: Marco
Init: Memory total: Phys=523760K Pagef=1278000K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1913.250555 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Loading: Package Editor
Log: Loading: Package Core
Log: Loading: Package Engine
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Loading: Package UWindow
Log: Loading: Package UBrowser
Log: Bound to Extension.dll
Log: Loading: Package Extension
Log: Loading: Package DeusExUI
Log: Bound to ConSys.dll
Log: Loading: Package ConSys
Log: Loading: Package DeusExConversations
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Loading: Package DeusExDeco
Log: Loading: Package DeusExCharacters
Log: Loading: Package MPCharacters
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package IpServer
Log: Bound to DeusEx.dll
Log: Loading: Package DeusEx
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package CaroneElevatorSet
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 3.149248 seconds
Cmd: HIDELOG
Cmd: APP SET ProgressBar=918758 ProgressText=1967422
Cmd: APP HIDE
Cmd: MAP GRID X=16 Y=16 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF
Cmd: MAP ROTGRID PITCH=4 YAW=4 ROLL=4
Cmd: MODE CAMERAMOVE GRID=ON ROTGRID=ON SNAPTOPIVOT=ON SNAPDIST=10
Cmd: CAMERA OPEN HWND=853492 X=0 Y=0 XR=555 YR=431 FLAGS=1737 REN=13 NAME="Standard1V"
Init: Input system initialized for Standard1V
Log: Opened viewport
Log: Bound to SoftDrv.dll
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=853492 X=564 Y=0 XR=437 YR=435 FLAGS=1737 REN=14 NAME="Standard2V"
Init: Input system initialized for Standard2V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=853492 X=0 Y=441 XR=555 YR=484 FLAGS=1993 REN=5 NAME="Standard3V"
Init: Input system initialized for Standard3V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
DevAudio: Galaxy SetViewport: Standard3V
Cmd: CAMERA OPEN HWND=853492 X=564 Y=445 XR=437 YR=480 FLAGS=1737 REN=15 NAME="Standard4V"
Init: Input system initialized for Standard4V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: SETPAUSE 1
Cmd: MODE CAMERAMOVE
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=771 FLAGS=8777 HWND=132792 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Init: Input system initialized for BrowserCam
Log: Opened viewport
Cmd: SETPAUSE 0
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=771 FLAGS=8777 HWND=132792 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: SETPAUSE 1
Cmd: CAMERA OPEN X=10 Y=0 XR=144 YR=771 FLAGS=8777 HWND=132792 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: MAP LOAD FILE="C:DeusExMapschicago.unr" REDRAW=OFF
Log: New File, Existing Package (Package MyLevel, Package chicago)
Log: Loading: Package MyLevel
Critical: appError called:
Critical: Assertion failed: Import.ClassName==NAME_Package
[File:D:prjCleanCoreSrcUnLinker.h] [Line: 530]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: ULinkerLoad::VerifyImport
Critical: ValidateImports
Critical: ULinkerLoad::Verify
Critical: ULinkerLoad::ULinkerLoad
Critical: UObject::GetPackageLinker
Critical: UObject::LoadPackage
Critical: UEditorEngine::Exec
Critical: (MAP LOAD FILE="C:DeusExMapschicago.unr" REDRAW=OFF)
Critical: WM_USER_EXEC
Critical: VbWindowProc
Critical: MessagePump
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Error reentered: Assertion failed: TCHAR_CALL_OS(PostThreadMessage(EngineThreadId,WM_QUIT,0,0),PostThreadMessageA(EngineThreadId,WM_QUIT,0,0)) [File:D:prjCleanEditorSrcEdHook.cpp] [Line: 511]
Uninitialized: appRequestExit(1)
Uninitialized: Log file closed, 08/15/05 21:39:13
Hey! Hey, Guys! Check My Girlfriend's Rack!
Image
User avatar
AlexDenton
Forum Legend
 
Posts: 5694
Joined: Fri Jun 18, 04 9:57 pm
Location: Passed out in a hotel bathroom.

Postby Bob » Mon Aug 15, 05 9:47 pm

Highlighted possible problem zone.
Bob
Forum God
 
Posts: 8552
Joined: Sun Apr 25, 04 9:14 pm
Location: Scotland - Marco's House =P

Postby AlexDenton » Mon Aug 15, 05 11:25 pm

I can't even make sense of that.
Hey! Hey, Guys! Check My Girlfriend's Rack!
Image
User avatar
AlexDenton
Forum Legend
 
Posts: 5694
Joined: Fri Jun 18, 04 9:57 pm
Location: Passed out in a hotel bathroom.

Postby Dae » Tue Aug 16, 05 8:16 am

Mmm I'm not sure but somethings wrong with a package that is required to be loaded for this map. Does this map work in Deus Ex?
And if possible, upload that package to here.
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby AlexDenton » Tue Aug 16, 05 5:33 pm

unlinker.h ?

And it is in the unr format, so it wont run in DX.
Hey! Hey, Guys! Check My Girlfriend's Rack!
Image
User avatar
AlexDenton
Forum Legend
 
Posts: 5694
Joined: Fri Jun 18, 04 9:57 pm
Location: Passed out in a hotel bathroom.

Postby Dae » Tue Aug 16, 05 5:43 pm

AlexDenton wrote:unlinker.h ?

And it is in the unr format, so it wont run in DX.

Shame on you mapper!

Just rename it to .dx.
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby AlexDenton » Tue Aug 16, 05 6:38 pm

I was told you have to save it as .dx not just rename it.
Hey! Hey, Guys! Check My Girlfriend's Rack!
Image
User avatar
AlexDenton
Forum Legend
 
Posts: 5694
Joined: Fri Jun 18, 04 9:57 pm
Location: Passed out in a hotel bathroom.

Postby Dae » Tue Aug 16, 05 6:48 pm

AlexDenton wrote:I was told you have to save it as .dx not just rename it.

No :lol: All you need is to have it under extension of .dx
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby AlexDenton » Wed Aug 17, 05 5:09 pm

the map won't run in DX or UEd.
Hey! Hey, Guys! Check My Girlfriend's Rack!
Image
User avatar
AlexDenton
Forum Legend
 
Posts: 5694
Joined: Fri Jun 18, 04 9:57 pm
Location: Passed out in a hotel bathroom.

Postby Dae » Wed Aug 17, 05 5:48 pm

The problem is with "NAME_PACKAGE". Is it a package? 0.o
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm


Return to Technical issues

Who is online

Users browsing this forum: No registered users and 5 guests