how do i make teleporters for dxmp? coz im making a city linked together with subways (teleporters in doors)
o yea and howd i make it so a scope has augged vision?
Moderator: Forum Guards
~Cozmo~ wrote:o yea and howd i make it so a scope has augged vision?
//================================================================================
// WeaponVisionSniper. (C) ~[Ã?]Nobody~
//================================================================================
class WeaponVisionSniper extends WeaponRifle;
simulated function RefreshScopeDisplay(DeusExPlayer player, bool bInstant, bool bScopeOn)
{
if(bScopeOn && (Player !=None))
{
if(Level.NetMode != NM_StandAlone )
DeusExRootWindow(Player.RootWindow).ScopeView.ActivateView(ScopeFOV, False, bInstant);
DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.bVisionActive = true;
DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.VisionLevel = 3;
DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.VisionLevelValue = 28800;
}
else if (!bScopeOn)
{
DeusExRootWindow(Player.RootWindow).ScopeView.DeActivateView();
DeusExRootWindow(Player.RootWindow).HUD.AugDisplay.bVisionActive = False;
}
}
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.