I like this idea of soldier classes. But I noticed, if the objective is only to kill, people will choose the best class: stealth. So I was thinking...why not have an objective, such as to secure a location, kill the king, capture a skull, blow up a barrel. Something that would actually require the different classes. And as usual, I'm stuck on reality:
I love the tnag assault rifle, sniper rifle (more like a machine gun), and beretta. Why not use these weapons for different classes, such as:
heavy machine gunner: tnag sniper rifle (modded to decrease accuracy but still have high rate of fire_
sniper class: modded sniper rifle to fire slightly faster, have a longer range than the heavy class so that it could snipe them
soldier class: tnag assault rifle and berretta
espionage: explosives (lam or something cooler?)
medic: medkits, (lots) and healing spray,
Then to create a balance between classes, some classes could be given lockpicks or multi tools to open ammo crates etc. AND flashbangs or smoke grenades could be given only to soldier class so that people would not just choose the heavy class.
OH, I was open DXMP_Smuggler, and I noticed: with the sniper rifle, your aim is wobbly, moving around a lot. So why not have apoint system too, along with an obejective, so that more kills would allow you to have better aim with sniper or buy skills. And stealth could have one aug. my ramblings, perhaps, I should go buy CS, but I know this could be a really popular mod if it was created.
