Yo Guys Check the New weps

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

Postby ICE » Sat Jul 29, 06 4:51 pm

Yea thx heres the heavy assault rifle.
Attachments
Gun1.zip
(1020.8 KiB) Downloaded 511 times
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby Gishank » Sat Jul 29, 06 4:56 pm

That mesh, even though it isn't yours i've always wanted to see in game, lol. :D Nice gun though.
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby ICE » Sat Jul 29, 06 4:57 pm

It is mine u fool.
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby Gishank » Sat Jul 29, 06 4:58 pm

Here we go again... Look, i proved it wasn't your mesh, so give up the act.
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby [ß]Lost » Sat Jul 29, 06 5:18 pm

That heavy assault rifle hurts my fps, but minigun doesn't. Those guns still need a lot of work. But they are still cool :D
[ß]Lost
Regular
 
Posts: 389
Joined: Tue Jul 18, 06 7:54 pm
Location: Finland

Postby ICE » Sat Jul 29, 06 5:19 pm

Oh it doesn effect mine.
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby ICE » Sat Jul 29, 06 5:29 pm

Anyway back to the weapons and have finnaly finished the buster sword w00t.
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby ICE » Sat Jul 29, 06 5:51 pm

Anyway im really annoyed and bored with the shotgun because i just cant get it so the player view mesh is centered and near the bottom so any way if any one feels like fixing it here it is.
Attachments
LongShotGun.zip
(351.98 KiB) Downloaded 564 times
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby Cozmo » Sat Jul 29, 06 6:57 pm

ICE wrote:Anyway im really annoyed and bored with the shotgun because i just cant get it so the player view mesh is centered and near the bottom so any way if any one feels like fixing it here it is.


Tripple post! :shock:

Anyway just change player view offset in the defaultproperties and for earlier, if its still small double the drawscale. :D
Cozmo_RPG (v1 & v2)
MPConversations - A tool for creating multiplayer RPG stuff
Cozmo
Master
 
Posts: 1266
Joined: Tue Jun 28, 05 10:53 am
Location: UK

Postby ICE » Sat Jul 29, 06 7:43 pm

Sorry about the triple post and i know about that ist just im fed up of continuely moveing it around all the time. :shock:
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby [ß]Lost » Sat Jul 29, 06 8:07 pm

ICE wrote:Oh it doesn effect mine.


It has to. My FPS is normally 60 but when I have ur weapon in my hand i got 40 fps :evil:
[ß]Lost
Regular
 
Posts: 389
Joined: Tue Jul 18, 06 7:54 pm
Location: Finland

Postby ICE » Sat Jul 29, 06 8:23 pm

Nope its doesnt to me its probably cause i didnt use a good map i just used a normal cube room
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby Wise Man - 2 WAIZ 4 U » Tue Aug 01, 06 8:49 pm

Gishank wrote:Here we go again... Look, i proved it wasn't your mesh, so give up the act.


It seems that once again, Gishank has disturbed my relaxation to start an argument.
Here we go again indeed.

Ice, Ice, Ice, where shall I start?

You have downloaded the guns, more than that, you've downloaded a vast amount of weapons and turned it into lag that frightens me in my old age. I can also see some gaps between the polys, where they have been joined, showing that they were made very poorly.

The textures are of a low standard which means that one can see the seperate faces, and also the shapes themselves have been simplified too much in certain areas, e.g. the trigger guard, which look worse than the moss that grows on the bottom of my staff.

Furthermore, the models are just modified versions of the ones that have been stolen, as shown by Gishank.


However, Gishank has no right to criticise anyone, as my ancestors tell me he has a profound reputation for stealing code, and no "omg i didnt do it" or even "i dun do dat any more" is going to help, because you can't expect us to give you another chance, after your blatant lying, in your BlueKnuckles and especially your KMPBots modifications, in which you added nothing, apart from some noobed coloured writing, which could have been done by a younger, and almost even more foolish person than you (if that is possible).

In fact, it could have been done by a 5 year old with a keyboard. Please feel free to tell me if "a five year old with a keyboard" isn't an adequate represantation, as I can always lower the age.
Wise Man - 2 WAIZ 4 U
Newbie
 
Posts: 29
Joined: Sun Jul 30, 06 2:13 pm

Postby ICE » Tue Aug 01, 06 9:41 pm

Yo Wise man that is true I admit. But beacause I can make High poly weapons that cause lag i realise now but...u are now critising this work the reason for being simple textures is that I dont now how to create textures so I use a few different coloured textures. Im still learning I have only been modding for a week or so now so can u now stop shagging my back and get off actualy im gonna stop updating my work here now because to many nutters accuse me of downloading models im gonna start posting my new mods on the DXC forums.
Oh and have look at the XM8.
Attachments
m8.JPG
m8.JPG (27.64 KiB) Viewed 12922 times
m8.JPG
m8.JPG (27.64 KiB) Viewed 12922 times
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby MainMan » Tue Aug 01, 06 9:48 pm

ICE wrote:Im still learning I have only been modding for a week or so now so can u now stop shagging my back and get off

Well actually, his criticism was constructive; he said what was wrong with it, and unlike many members, he didn't say that it was crap, or he didn't insult you. He is trying to help you, so take it positively :D.

Btw, that M8 is awesome.
<center>ty m7
</center>
User avatar
MainMan
<i>Tru' Playa' Fer Defs</i>
 
Posts: 4655
Joined: Sun Jun 05, 05 7:38 am
Location: London, UK

Postby ICE » Tue Aug 01, 06 10:17 pm

yep but erm DX is not handling it well though.
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby clyzm » Tue Aug 01, 06 11:55 pm

Wise Man wrote:
Gishank wrote:Here we go again... Look, i proved it wasn't your mesh, so give up the act.


It seems that once again, Gishank has disturbed my relaxation to start an argument.
Here we go again indeed.

Ice, Ice, Ice, where shall I start?

You have downloaded the guns, more than that, you've downloaded a vast amount of weapons and turned it into lag that frightens me in my old age. I can also see some gaps between the polys, where they have been joined, showing that they were made very poorly.

The textures are of a low standard which means that one can see the seperate faces, and also the shapes themselves have been simplified too much in certain areas, e.g. the trigger guard, which look worse than the moss that grows on the bottom of my staff.

Furthermore, the models are just modified versions of the ones that have been stolen, as shown by Gishank.


However, Gishank has no right to criticise anyone, as my ancestors tell me he has a profound reputation for stealing code, and no "omg i didnt do it" or even "i dun do dat any more" is going to help, because you can't expect us to give you another chance, after your blatant lying, in your BlueKnuckles and especially your KMPBots modifications, in which you added nothing, apart from some noobed coloured writing, which could have been done by a younger, and almost even more foolish person than you (if that is possible).

In fact, it could have been done by a 5 year old with a keyboard. Please feel free to tell me if "a five year old with a keyboard" isn't an adequate represantation, as I can always lower the age.


Okay, no.

1) Shut the hell up. I'm the only modelling guru here, and seems to me you've never imported a model before.

2) Stop posing as someone smart and acting as someone with no clue.

But, to prevent people like you from trying to sound smart, I'll break down your misconceptions one-by-one.

You have downloaded the guns, more than that, you've downloaded a vast amount of weapons and turned it into lag that frightens me in my old age. I can also see some gaps between the polys, where they have been joined, showing that they were made very poorly.


Well, a lot of people download guns. It doesn't mean that they are pirates; it just means that they are too lazy to skin/model a gun that's already pre-modelled. Also, the gaps between the polys eh? THERE ARE NO GAPS. When a high poly model is made, from far away it looks like it misses some polys, but unlike most, all you need to do is crouch down and notice it ;)

The textures are of a low standard which means that one can see the seperate faces, and also the shapes themselves have been simplified too much in certain areas, e.g. the trigger guard, which look worse than the moss that grows on the bottom of my staff.


You're stupider than I thought. Textures are low standard, yes, the shapes themselves have been simplified? You dull, dull person. You've never seen a DX style gun in MS3D? You've never witnessed it play anims? You've been blinded all this time by the pretty texture illusion that DX makes. Sad.

:roll:
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby ICE » Wed Aug 02, 06 7:59 am

great speach cata and by the way i was not lazy i was finding out how to animate and adding texture and then importing weapons :!:
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby Siva » Wed Aug 02, 06 1:29 pm

Wouldnt it be smarter to learn how to model AS WELL AS THOSE THINGS?
//..
User avatar
Siva
doesn't care about augmented people
 
Posts: 6759
Joined: Tue Dec 06, 05 4:56 pm

Postby ICE » Wed Aug 02, 06 5:28 pm

Well I know how to model now have u not noticed my m8.
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby Allan » Wed Aug 02, 06 10:02 pm

XII//:Prod1gy wrote:Wouldnt it be smarter to learn how to model AS WELL AS THOSE THINGS?
*replaces "model" with "texture map".* That seems a bit more accurate. Texture mapping is an ass-pain, unless you're using a picture as a basis, and have it applied onto one of your prospectives in MS3d.
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby ICE » Wed Aug 02, 06 11:23 pm

well i try to get as many pics as possible to get a more accurate model its just that i dunno how to get the pic texture around the model to make it better.
ЛЕДImage
The recent message was not spam but was a topic warmer and the message was copyrighted for eternity!Im in czech at the moe.
User avatar
ICE
Poster
 
Posts: 155
Joined: Fri Jul 14, 06 9:40 pm
Location: UK

Postby Siva » Thu Aug 03, 06 12:03 am

No-one would tell me where to go or how to even TEXTURE a model =(
//..
User avatar
Siva
doesn't care about augmented people
 
Posts: 6759
Joined: Tue Dec 06, 05 4:56 pm

Postby clyzm » Thu Aug 03, 06 12:04 am

Sigh....

RESEARCH YOURSELF.

Besides, I've pointed out a lot of stuff to help you get started, now you're just being fucking lazy.
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Previous

Return to Modifications

Who is online

Users browsing this forum: No registered users and 6 guests